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The debate about whether Minesweeper was copied from Mined-Out went on for quite some time. One of the Minesweeper developers, Kurt Johnson, a self-taught programmer who moved to Microsoft in the early 90s, claims that this is not so and that he was inspired by a completely different game for a completely different platform (Macintosh) with black and white images to display all cells . The truth, as we know, is somewhere in the middle.
“Sapper” itself was born, like many other brilliant things in our world, almost by accident. Johnson was not a game developer at all, he coded a debugger for OS/2 (an old operating system from IBM, in the creation of which Microsoft took part), and in his spare time he tinkered with graphical interfaces. His job was to maintain the OS2 debugger, but in his spare time he taught himself the new art of GUIs. This was useful for the release of the first version of Minesweeper, which spread across the network through Fidonet and similar boards.
Further more. “Mineweeper” was released in the Windows Entertainment Pack (a collection of games released from 1990 to 1992), and later successfully migrated to the first serious OS from Microsoft - Windows 3.11 (August 1993), which introduced the window interface we are familiar with. The game existed in this form until Windows Vista, when, under pressure from protests, the game concept was slightly changed (the mines were removed). But true fans will always remember the game for its old-school interface.
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