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#
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GAME?=hl2.exe
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PYTHON_BIN?=./env/scripts/python
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GAME_DIR?=D:\\Steam\\steamapps\\common\\GarrysMod\\
VBIN_DIR?=$(GAME_DIR)bin\\
MOD_DIR?=$(GAME_DIR)garrysmod\\
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MOUNT_DIR?=.\\
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VBIN_FLAGS?=-game $(MOD_DIR)

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SUPERVISE_V_BIN?=./contrib/supervise-v
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BSP_BIN?=$(SUPERVISE_V_BIN) $(VBIN_DIR)vbsp.exe
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BSP_FLAGS?=$(VBIN_FLAGS)
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VIS_BIN?=$(SUPERVISE_V_BIN) $(VBIN_DIR)vvis.exe
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VIS_FLAGS?=$(VBIN_FLAGS) -fast
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RAD_BIN?=$(SUPERVISE_V_BIN) $(VBIN_DIR)vrad.exe
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RAD_FLAGS?=$(VBIN_FLAGS) -StaticPropLighting -bounce 2 -noextra
# -StaticPropSampleScale 0.25 
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BSPZIP_BIN?=$(SUPERVISE_V_BIN) $(VBIN_DIR)bspzip.exe
BSPZIP_FLAGS?=$(VBIN_FLAGS)
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GMAD_BIN?=$(VBIN_DIR)gmad.exe
GMAD_FLAGS?=
GMPUBLISH_BIN?=$(VBIN_DIR)gmpublish.exe
GMPUBLISH_FLAGS?=
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GEN_BSPZIP_ADDLIST_BIN?=$(PYTHON_BIN) ./contrib/gen-bspzip-addlist
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GEN_BSPZIP_ADDLIST_FLAGS?=--pack-used-local

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J2_BIN?=$(PYTHON_BIN) ./contrib/j2
J2_FLAGS?=

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# my take on compiling
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	# vbsp: writes bsp
	# vvis: depends on .prt, r/w bsp
	# vrad: reads lights.rad, r/w bsp
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%.bsp: %.vmf
	$(BSP_BIN) $(BSP_FLAGS) $(basename $^)
	$(VIS_BIN) $(VIS_FLAGS) $(basename $^)
	$(RAD_BIN) $(RAD_FLAGS) $(basename $^)
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%.prt: %.bsp
	@test -f $@ || rm -f $(basename $@).bsp
	@test -f $@ || $(MAKE) $(AM_MAKEFLAGS) $(basename $@).bsp
%.log: %.bsp
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	@test -f $@ ||rm -f $(basename $@).bsp
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	@test -f $@ || $(MAKE) $(AM_MAKEFLAGS) $(basename $@).bsp

%_p.bsp: %.bsp
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	$(BSPZIP_BIN) -addlist $^ $(^:.bsp=.bspzip-addlist) $@ $(BSPZIP_FLAGS) 
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	cp $@ $(MOUNT_DIR)maps\\$(notdir $@)
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all: ttt_terrorcon_v2.bsp ttt_terrorcon_v2.lint ttt_terrorcon_v2.game
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%.bspzip-addlist: %.vmf
	$(GEN_BSPZIP_ADDLIST_BIN) $(GEN_BSPZIP_ADDLIST_FLAGS) $^ > $@

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%.game: %.bsp
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ifeq ($(GAME),0)
	echo user disabled run game via GAME=0
else
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	$(GAME_DIR)$(GAME) -allowdebug $(VBIN_FLAGS) +map $(notdir $(basename $^)) +gamemode terrortown +ttt_debug_preventwin 1 +ttt_preptime_seconds 10 +ttt_minimum_players 1
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endif
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install: ttt_terrorcon_v2_hdr_final_p.bsp
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	cp -v $^ $(MOD_DIR)maps\\

%.lint: %.bspzip-addlist
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	$(PYTHON_BIN) ./contrib/bspzip-lint $^ 2>&1 | tee $@
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maps/%.bsp: %.bsp
	cp $^ $@
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# hammer default flags
%_default.bsp: %.vmf
	# default
	$(BSP_BIN) $(VBIN_FLAGS) $(basename $^)
	$(VIS_BIN) $(VBIN_FLAGS) $(basename $^)
	$(RAD_BIN) $(VBIN_FLAGS) $(basename $^)
	mv $(@:_default.bsp=.bsp) $@
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	$(GEN_BSPZIP_ADDLIST_BIN) $(GEN_BSPZIP_ADDLIST_FLAGS) $^ > $(@:.bsp=.bspzip-addlist)
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%_fast.bsp: %.vmf
	# fast
	$(BSP_BIN) $(VBIN_FLAGS) $(basename $^)
	$(VIS_BIN) -fast $(VBIN_FLAGS) $(basename $^)
	$(RAD_BIN) -bounce 2 -noextra $(VBIN_FLAGS) $(basename $^) 
	mv  $(@:_fast.bsp=.bsp) $@
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	$(GEN_BSPZIP_ADDLIST_BIN) $(GEN_BSPZIP_ADDLIST_FLAGS) $^ > $(@:.bsp=.bspzip-addlist)
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%_hdr.bsp: %.vmf
	# hdr
	$(BSP_BIN) $(VBIN_FLAGS) $(basename $^)
	$(VIS_BIN) $(VBIN_FLAGS) $(basename $^)
	$(RAD_BIN) -both $(VBIN_FLAGS) $(basename $^)
	mv $(@:_hdr.bsp=.bsp) $@
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	$(GEN_BSPZIP_ADDLIST_BIN) $(GEN_BSPZIP_ADDLIST_FLAGS) $^ > $(@:.bsp=.bspzip-addlist)
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%_hdr_final.bsp: %.vmf
	# hdr-final
	$(BSP_BIN) $(VBIN_FLAGS) $(basename $^)
	$(VIS_BIN) $(VBIN_FLAGS) $(basename $^)
	$(RAD_BIN) -both -final $(VBIN_FLAGS) $(basename $^)
	mv $(@:_hdr_final.bsp=.bsp) $@
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	$(GEN_BSPZIP_ADDLIST_BIN) $(GEN_BSPZIP_ADDLIST_FLAGS) $^ > $(@:.bsp=.bspzip-addlist)
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# only ents works on an existing bsp,
# which are not typically left "in place" for this operation
#%_ents.bsp: %.vmf
#	# only-ents
#	$(BSP_BIN) -onlyents $(VBIN_FLAGS) $(basename $^)
#	mv $(@:_ents.bsp=.bsp) $@
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# create gma files for publishing
# testing requirest then extracting the gma and mounting it via 
# Garrysmod/garrysmod/cfg/mount.cfg
#
	#$(J2_BIN) $(J2_FLAGS) <addons-src/512x512.vmt.j2 $(basename $^).vmt >addons-src/materials/vgui/maps/menu_thumb_$(basename $^).vmt
	#$(J2_BIN) $(J2_FLAGS) <addons-src/maps/template.res.j2 $(basename $^) >addons-src/maps/$(basename $^).res
	#cp addons-src/512x512.vtf addons-src/materials/vgui/maps/menu_thumb_$(basename $^).vtf
	#cp addons-src/128x128.png addons-src/maps/thumb/$(basename $^).png
	#	addons-src/maps/*.res
	#	addons-src/materials/vgui/maps/*.vmt
	#	addons-src/materials/vgui/maps/*.vtf
addons/%.gma: %.bsp addons-src/addon.json Makefile
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	rm -rv \
		addons-src/maps/*.bsp \
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		addons-src/maps/thumb/*.png \
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		|| true
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	cp $(word 1, $^) addons-src/maps/
	cp addons-src/128x128.png addons-src/maps/thumb/$(basename $(word 1, $^)).png
	$(GMAD_BIN) $(GMAD_FLAGS) create -folder "addons-src" -out "$@"

# garrysmod refuses to load gma files untill after thier published and live
# so no use trying to test them
#.PHONY: install-addons
#
#install-addons:
#	cp -var addons/*.gma $(MOD_DIR)/addons/
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publish: addons/ttt_terrorcon_v2_hdr_final_p.gma
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	$(GMPUBLISH_BIN) $(GMPUBLISH_FLAGS) create -addon "$^" -icon "addons/512x512.jpg"