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#
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GAME?=hl2.exe
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PYTHON_BIN?=./env/scripts/python
GARYSMOD_DIR?=D:\\Steam\\steamapps\\common\\GarrysMod\\
VBIN_DIR?=$(GARYSMOD_DIR)bin\\
MOD_DIR?=$(GARYSMOD_DIR)garrysmod\\
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MOUNT_DIR?=.\\
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VBIN_FLAGS?=-game $(MOD_DIR)

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SUPERVISE_V_BIN?=./contrib/supervise-v
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BSP_BIN?=$(SUPERVISE_V_BIN) $(VBIN_DIR)vbsp.exe
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BSP_FLAGS?=$(VBIN_FLAGS)
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VIS_BIN?=$(SUPERVISE_V_BIN) $(VBIN_DIR)vvis.exe
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VIS_FLAGS?=$(VBIN_FLAGS) -fast
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RAD_BIN?=$(SUPERVISE_V_BIN) $(VBIN_DIR)vrad.exe
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RAD_FLAGS?=$(VBIN_FLAGS) -StaticPropLighting -bounce 2 -noextra
# -StaticPropSampleScale 0.25 
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BSPZIP_BIN?=$(SUPERVISE_V_BIN) $(VBIN_DIR)bspzip.exe
BSPZIP_FLAGS?=$(VBIN_FLAGS)
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# my take on compiling
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	# vbsp: writes bsp
	# vvis: depends on .prt, r/w bsp
	# vrad: reads lights.rad, r/w bsp
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%.bsp: %.vmf
	$(BSP_BIN) $(BSP_FLAGS) $(basename $^)
	$(VIS_BIN) $(VIS_FLAGS) $(basename $^)
	$(RAD_BIN) $(RAD_FLAGS) $(basename $^)
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	cp $@ $(MOUNT_DIR)maps\\$(notdir $@)
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%.prt: %.bsp
	@test -f $@ || rm -f $(basename $@).bsp
	@test -f $@ || $(MAKE) $(AM_MAKEFLAGS) $(basename $@).bsp
%.log: %.bsp
	@test -f $@ || rm -f $(basename $@).bsp
	@test -f $@ || $(MAKE) $(AM_MAKEFLAGS) $(basename $@).bsp

%_p.bsp: %.bsp
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	$(BSPZIP_BIN) -addlist $^ $(basename $^).bspzip-addlist $@ $(BSPZIP_FLAGS) 
	cp $@ $(MOUNT_DIR)maps\\$(notdir $@)
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all: ttt_terrorcon_v2.bsp ttt_terrorcon_v2.lint ttt_terrorcon_v2.game
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snap    
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%.game: %.bsp
	ifeq ($(GAME),0)
		echo user disabled run game via GAME=0
	else
		$(GARYSMOD_DIR)$(GAME) -allowdebug $(VBIN_FLAGS) +map $(notdir $(basename $^)) +gamemode terrortown +ttt_debug_preventwin 1 +ttt_preptime_seconds 10 +ttt_minimum_players 1
	endif
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install: ttt_terrorcon_v2_hdr_final_p.bsp
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	cp -v $^ $(MOD_DIR)maps\\

%.lint: %.bspzip-addlist
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	$(PYTHON_BIN) ./contrib/bspzip-lint $^ 2>&1 | tee $@ 


# hammer default flags
%_default.bsp: %.vmf
	# default
	$(BSP_BIN) $(VBIN_FLAGS) $(basename $^)
	$(VIS_BIN) $(VBIN_FLAGS) $(basename $^)
	$(RAD_BIN) $(VBIN_FLAGS) $(basename $^)
	mv $(@:_default.bsp=.bsp) $@
	cp $@ $(MOUNT_DIR)maps\\$(notdir $@)

%_fast.bsp: %.vmf
	# fast
	$(BSP_BIN) $(VBIN_FLAGS) $(basename $^)
	$(VIS_BIN) -fast $(VBIN_FLAGS) $(basename $^)
	$(RAD_BIN) -bounce 2 -noextra $(VBIN_FLAGS) $(basename $^) 
	mv  $(@:_fast.bsp=.bsp) $@
	cp $@ $(MOUNT_DIR)maps\\$(notdir $@)

%_hdr.bsp: %.vmf
	# hdr
	$(BSP_BIN) $(VBIN_FLAGS) $(basename $^)
	$(VIS_BIN) $(VBIN_FLAGS) $(basename $^)
	$(RAD_BIN) -both $(VBIN_FLAGS) $(basename $^)
	mv $(@:_hdr.bsp=.bsp) $@
	cp $@ $(MOUNT_DIR)maps\\$(notdir $@)

%_hdr_final.bsp: %.vmf
	# hdr-final
	$(BSP_BIN) $(VBIN_FLAGS) $(basename $^)
	$(VIS_BIN) $(VBIN_FLAGS) $(basename $^)
	$(RAD_BIN) -both -final $(VBIN_FLAGS) $(basename $^)
	mv $(@:_hdr_final.bsp=.bsp) $@
	cp $@ $(MOUNT_DIR)maps\\$(notdir $@)
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# only ents works on an existing bsp,
# which are not typically left "in place" for this operation
#%_ents.bsp: %.vmf
#	# only-ents
#	$(BSP_BIN) -onlyents $(VBIN_FLAGS) $(basename $^)
#	mv $(@:_ents.bsp=.bsp) $@
#	cp $@ $(MOUNT_DIR)maps\\$(notdir $@)